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Pipeworks

Game Designer III

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Pipeworks
πŸ‡ΊπŸ‡Έ Eugene, OR

Position Purpose

Pipeworks is looking for a deeply experienced designer to join us in helping define an all-new interactive experience as the project design lead. We are working on a brand new Massively Interactive Live Event that tells a long from serialized story driven by viewers that can directly interact with the experience via a persistent game layer.

The ideal candidate has extensive experience leading teams and driving complex projects, working with established IP and stakeholders, and (preferred) casual/social game development with some live experience.

Essential Job Functions

  • Report to and work with the Design Manager to identify and implement tactics for design in-line with the studio’s creative strateg y
  • Act as project, system, or content lead or contributor with proven ability to collaboratively create, communicate, and manage tasks for self and project staff
  • Communicate with external stakeholders, including clients , per project requirements
  • Help to identify ways to maintain and grow the creativity and efficiency of the design team
  • Some travel may be required for projects , conditions permitting

Qualifications/Skills Sets

  • Strong Leadership abilities
  • Strong written and verbal communication skills
  • Experience in managing complicated projects
  • Current/up-to-date experience in Unity, Unreal, or equivalent, including source control
  • Familiarity w/ Jira, Confluence , or equivalent task tracking and collaborative environments
  • Good people skills

Demonstrated Ability To

  • Show exceptional deductive reasoning skills
  • Communicate effectively with all levels of staff, both written and verbal
  • Work with and lead teams, including taking direction and inspiring others
  • Assist in solving problems in resourceful and beneficial ways
  • Organize and communicate complex systems and data, with an attention to detail
  • Work well in a fast-paced, deadline-driven environment
  • Be flexible to changing priorities
  • Ability to lead teams and 3rd parties remotely

Education & Experience

  • 8 + years relevant work experience in Game Design
  • 2-4+ titles shipped as a Lead (dependent on project scale)
  • Preferred: candidates that have shipped games on multiple platforms, including Console, PC, Mac, iOS, Android, and Web
  • Preferred: 2+ years experience in a Live Operations environment including the ongoing implementation of features and content