This job listing expired on Jun 3, 2022
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Job Description

  • Analyzing, debugging, and improving existing tools, plugins, and testing frameworks
  • Defining needs and building new tools and optimizing existing ones
  • Helping solving technical challenges by maintaining regular communication with the content teams (Artist, Level Designers)
  • Testing, debugging, profiling, and optimizing tools implementations
  • Creating and maintaining high-quality documentation
  • Actively attending to code review

Qualifications

  • At least 3 years of professional software development experience or production of games for consoles or PC
  • Skills in writing UIs with a toolkit such as wxWidgets, WPF, QT, Slate, Windows Forms
  • Great skills in C/C++/C#
  • Ability to write solid, reliable, efficient code
  • Being able to work efficiently under tight deadlines
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Experience in game dev
  • Familiarity with Unreal engine
  • Shipped at least 1 AAA title
  • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)

Additional Information

  • Competitive salary
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Working with highly-skilled, senior-level professionals
  • Being part of a young organization and having a true impact on your daily work
  • Opportunity to work on innovative, exciting AAA projects with the newest technologies
  • An informal atmosphere, no dress code, no unwanted formalities

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!