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People Can Fly

Technical Director

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People Can Fly
πŸ‡ΊπŸ‡Έ New York City, NY

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call β€˜aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

  • Lead and manage all engineers
  • Work with the Creative Director to understand and carry out the vision for the game
  • Translate the game vision into an actionable technical design. Execute that technical design throughout the development
  • Work with the Art, Animation, and Creative directors to identify and define pipelines, workflows, and tools; and manage the effort to build, test, and improve them
  • Evaluate both internal and external technology solutions
  • Maintain overall code quality, ensuring that code is cross-platform, reusable, and maintainable
  • Manage internal and external technology dependencies and risks, and create mitigation plans for all critical path technologies
  • Work with the production team to revise and validate engineering estimates and production plans
  • Conduct regular code reviews to ensure quality and consistency
  • Define and enforce performance metrics throughout the development
  • Research and propose new innovations that may benefit the project
  • Provide mentorship, troubleshooting, debugging, and problem-solving assistance to members of the engineering team
  • Proactively identify cross-discipline challenges
  • Promote a culture of open, honest, and respectful communication across all disciplines

Qualifications

  • A minimum of 2+ shipped AAA titles with management or lead responsibilities
  • Experience developing multi-platform projects
  • Experience developing FPS, RPG, or Action games
  • Experience with third-party technology solutions, including the Unreal Engine
  • Excellent project management and time management skills
  • Expert knowledge of C / C++
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivation
  • Passion for Games
  • Excellent communication skills

Additional Information

What we offer

  • 100% company paid Medical, Dental, and Vision plans
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities