This job listing expired on Jan 19, 2022
Tweet

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

  • Prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
  • Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided level design tools and various other scripting systems
  • Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
  • Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence

Qualifications

  • At least 3+ years of experience in the production of games for consoles and PC
  • 2+ years of experience shipping AAA third-person melee combat titles in combat design role
  • At least 1 shipped title in a combat designer role, with a history of successful features
  • Good knowledge of Unreal Engine 4
  • Working proficiency with Unreal Engine Editor
  • Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
  • A Clear understanding of creative and game development processes
  • Experience with online action games
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Familiarity with scripting languages and/or C++ programming
  • Deep understanding of systems design, player psychology, and emerging industry trends
  • Experience with versatile game development tools such as Unity and Unreal

Additional Information

What we offer

  • 100% company paid Medical, Dental, and Vision plans
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities