This job listing expired on May 5, 2022
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People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.

In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.

To foster the creative process, we make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.

During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

Take flight on this amazing journey with us and spread your wings in the game industry!

Job Description

  • Following the established vision of the game’s story and gameplay in process of VFX creation
  • Translating concept art and any other available game design documents into a prototype and implement it as a real-time VFX in-game engine
  • Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive
  • Working with the designers to create effects for scripted events and story moments
  • Creating gameplay effects that make the world feel exciting, and that gives the player necessary gameplay feedback
  • Working with the lighting department to create an atmosphere, a sense of depth in the scene, and to reinforce the color palette
  • Creating high-fidelity effects for cinematics and marketing material
  • Innovating new techniques for next-gen hardware, and work with the engineers to expand the VFX toolset
  • Analyzing the scene for performance issues, and ensure all effects are built in the most efficient way possible
  • Using every tool at your disposal to create effects for the game (traditional particles, pixel shaders, and vertex shaders for animated materials, baked physics simulations, stock animation, etc.)
  • Providing R&D projects and pipeline and workflows improvements
  • Bug Fixing and describing R&D case studies in the knowledge base
  • Looking for feedback and direction after deep self-investigation
  • Sharing knowledge with less experienced peers
  • Occasionally supporting Lead in recruitment projects with HR collaboration

Qualifications

  • A minimum of 4+ years of professional experience as a VFX artist in game development
  • A critical eye and great feeling for the timing, animation, and motion of real-world objects and visual effects
  • Good understanding of color theory and how color affects mood & focal points
  • Good experience with a variety of techniques and tools for creating VFX animation (standard particle systems, fluid sims, physics sims, etc.)
  • Strong experience with UE4 tools for VFX creation (of any other similar engine tools)
  • Able to take direction and implement feedback
  • Solid experience creating pixel and vertex shaders
  • Great understanding of the constraints of real-time VFX
  • Good skills in the creation of all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.)
  • Desire and knowledge of how to push our effects and editing tools further
  • Ability to think outside the box to come up with more efficient techniques
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Nice to have

  • Experience working with Unreal Engine
  • HLSL shader creation experience
  • Texturing, modeling, skinning, animation, or lighting experience
  • Shipped-title experience

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care including dental treatment & MultiSport card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities