People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.
In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.
To foster the creative process, we make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.
During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.
Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.
Take flight on this amazing journey with us and spread your wings in the game industry!
- Developing powerful and efficient workflows for the Art team
- Researching and implementing new techniques and procedures to improve game asset quality
- Helping improve and refine shader, texture, lighting quality
- Exploring and help develop new technologies for integration into the asset pipeline
- Identifying and resolve pipeline issues without supervision
- Analyzing and improve art asset inefficiencies to optimize console and PC performance
- Working with programmers on developing new features and workflows
- Providing R&D projects and pipeline and workflows improvements
- Bug Fixing and describing R&D case studies in the knowledge base
- Creating materials and support and existing material systems.
- Making final materials for characters, environment assets, effects, etc, anything that is overly complex or technical Level Work.
- Acting as a liaison between the Engineering and Art departments
- Maintaining the production and software pipeline and meeting deadlines
- Sharing knowledge with less experienced peers
- Occasionally supporting Lead in recruitment projects with HR collaboration
- At least 5+ years of game development experience
- At least one AAA title developed and shipped from start to finish
- Solid understanding of creative and game development processes
- Experience in all aspects of creating game content
- Advanced Maya knowledge
- Advanced knowledge of Photoshop, Zbrush/Mudbox, Substance Designer
- Strong knowledge of current 3D graphics techniques
- Strong knowledge of particle systems, environmental effects, cloth simulations, lighting, and dynamics
- High proficiency in technical problem solving
- Visual scripting in Unreal Engine Editor
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making video games
Nice to have
- Scripting and plug-in writing skills with Maya plus Python or C++
- Extensive experience working the Unreal Engine especially with Blueprints, Material Editor, and Matinee
- Max Scripting and HLSL or shader programming experience
- Houdini experience
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Business trips and integration events
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities