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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

Job Description

Maintains the aesthetic of the game based on the Art Director vision driven by Concept Art team and execute it in with respect to adding lighting and shading elements within playable levels and cinematics.

  • Maintain the production and software pipeline and meeting deadlines
  • Translate conceptual illustrations into outstanding real-time lighting visuals
  • Creating compelling lighting that set up mood, tells story, and makes coherent world
  • Close cooperation with Level Designers in supporting achieving their goals
  • Design and deliver light objects and IES textures
  • Creating dynamic lighting that brings life to environment
  • Collaborate with VFX department to create atmospheric, 3D scenes with use of right color palette and other meaningful artistic choices
  • Creating high-end lighting for cut-scenes
  • Innovating new techniques for next-gen hardware and work with engineers to expand the required tool-set
  • Analyzing the scene for performance issues, ensure all lights are as optimal as possible
  • Working with the Tech/Engine department to fix technical lighting issues
  • Create basic blueprints associated to Light
  • Bugfixing and describing R&D case studies in knowledge base
  • Sharing knowledge with less experienced peers
  • Occasionally support Lead in recruitment projects with HR collaboration
  • Occasionally can onboard new hires

Qualifications

  • 5 years of experience with working on lighting in creative industry (game dev, 3D animation, film)
  • Typically 3 years of working on light in game dev
  • Shipped-title experience
  • Solid experience in creating high quality creative/visual aesthetics as well as technical knowledge
  • Good skills in creation all content needed for lighting
  • Excellent understanding of color theory
  • Strong experience working with Unreal Engine
  • Excellent understanding of PBR lighting basics and material authoring
  • Excellent experience with PBR based shaders
  • Great understanding of performance limitations and possibilities of current console generation
  • Skilled at balancing aesthetic quality and performance in the game engine
  • Ability to show examples of top notch lighting aesthetics made for next generation console games
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games)

Nice to haves:

  • Shader programming experience
  • Basic skills in photography
  • Film/marketing light experience
  • Architecture Light design degre

Additional Information

What we offer:

U.S.

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided.

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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