People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.
In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.
To foster the creative process, we make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.
During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.
Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.
Take flight on this amazing journey with us and spread your wings in the game industry!
- Creating high-quality characters, creatures, and weapons suitable technically and artistically
- Tuning (or creating) surface shaders for in-game characters
- Working with Animators to ensure the character can be rigged and animated properly
- Maintain the production and software pipeline and meeting deadlines
- Bug Fixing and describing R&D case studies in the knowledge base
- Mentoring less experienced peers
- Occasionally supporting the hiring team in the recruitment process
- 5+ years of experience in developing character models and textures as a Senior Character Artist
- Shipped game title experience (credits in at least 1 AAA titles as a Character Artist)
- Ability to create believable characters that are full of life and personality
- Ability to create high poly and low poly models as well as textures
- Ability to adapt to, and innovate new styles and techniques
- Strong organic modeling skills (human faces, clothing, believable creatures.)
- Strong hard-surface modeling skills (armor, weapons)
- Experience with PBR based shaders
- Excellent knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush, marvelous Designer, Substance Painter.)
- Strong verbal and written communication skills in English
- High work ethic and self-motivation
- Passion for Games
Nice to have
- Experience working with Unreal Engine
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Business trips and integration events
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities