This job listing expired on Sep 6, 2022
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People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company
looking for the most promising talents working in the game industry.

In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 450 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio
with a portfolio of AAA collaborations.

To foster the creative process, we make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.

During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.

Project Dagger is a new IP developed with Take-Two Interactive. It’s a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Take flight on this amazing journey with us and spread your wings in the game industry!

Job Description

  • Mentoring, managing and leading the technical animation department
  • Setting the guidelines, standards and quality bar for technical animation
  • Characters, creatures and props rigging and skinning
  • Implementing characters in Unreal Engine 4 including cloth, physics and blueprint setups
  • Working across disciplines, particularly with the art and animation teams, to ensure a smooth development pipeline that delivers high quality assets
  • Building custom pipeline tools and working with engine and project leads on continuous improvement of those tools

Qualifications

  • Expert knowledge of Maya, specializing in rigging/skinning
  • Minimum 8 years of experience in technical animation, tools and pipeline development
  • Experience working on at least one published AAA title
  • Strong Python scripting skills
  • Expert understanding of anatomy and character movement
  • Excellent communication skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation
  • Knowledge of current and future technology and trends in video games

PREFERENCE TO APPLICANTS WITH

  • Knowledge of facial rigs and/or Metahuman for games, television or film
  • Familiarity with Unreal Engine 4 and/or Unreal 5 art production pipelines
  • Modeling and animation experience
  • Knowledge of Unreal cloth and dynamics

Additional Information

All your information will be kept confidential according to EEO guidelines.