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People Can Fly

Lead Gameplay Programmer

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People Can Fly
🇺🇸 New York City, NY

Company Description

People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.

Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.

We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!

This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!

Job Description

We are looking for an experienced Lead Gameplay Programmer who exhibits passion and curiosity in building complex gameplay systems and leading the entire gameplay programming team. At People Can Fly New York, you will work with some of the industry’s most exciting technology and work alongside talented individuals. Working across multiple departments and in close proximity with the Creative Director, you and your team will implement elements of combat and character gameplay with a strong focus on the player experience. You will develop and maintain the tools and systems necessary for designers to create missions, build complex gameplay mechanics, and balance the game.

Qualifications

  • At least 7+ years of experience in the production of games for consoles and PC
  • At least one shipped AAA project from start to finish as Lead Gameplay Programmer
  • Excellent knowledge of Unreal Engine 4
  • Excellent skills in C/C++
  • Strong math skills
  • Strong familiarity with AI, physics, animation, and gameplay code in general
  • Ability to diagnose problems and make quick and accurate decisions
  • Ability to write efficient and maintainable code
  • Experience with profiling and optimizations
  • Experience working on consoles such as PS4 and Xbox One
  • Experience with commonly used development tools such as Jira and Perforce
  • Ability to work well in a fluid, changing environment as creative challenges evolve
  • A keen sense of what makes gameplay systems fun
  • Ability to work well under pressure
  • Excellent communication and team attitude working with game developers from all disciplines
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivated
  • Passion for games

Nice to have

  • Experience with UE4 engine development
  • Experience working on multiplayer games

Additional Information

What we offer

  • 100% company paid Medical, Dental, and Vision plans
  • Company-paid holidays and an attractive paid time off policy which includes 4 weeks of vacation
  • Relocation Assistance
  • Short and Long Term Disability, Life Insurance, Pet Insurance
  • Flexible Savings Account Programs
  • Commuter Tax benefits
  • Discounted gym memberships to keep our staff healthy and happy
  • An informal atmosphere, no dress code, no unwanted formalities