This job listing expired on Apr 1, 2022
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People Can Fly is one of the leading independent AAA games development studios with an international team of nearly 300 talented individuals working from offices located in Poland, UK, US, and Canada. Founded in 2002 we made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. Our world-class creative teams are currently working on several exciting AAA projects, including Outriders and a brand new action-adventure title.

With over 18 years of experience in making shooter games, now PCF is aiming to explore new horizons and expand the borders of the genre even further. We want to combine our expertise with the creativity and skills of ambitious professionals, who will dare to join us in an epic journey to forever reshape the market landscape and work on the new generation of Online Shooters for the global gaming community.

As a highly experienced professional you’ll have a chance to perfect your skills and knowledge working alongside leaders with bravery and passion to bring brand new memorable experience in the most popular genre in the world to the players worldwide.
If you feel yourself able to deliver as nobody else, ready for some serious accountability and
capable of leaving a mark on a game you work on, or even the genre as whole, apply now!

Job Description

  • Creating high-quality environment assets and gadgets suitable technically and artistically to project universe
  • Creating modular kits that can be used smartly throughout the world but still maintain visual uniqueness
  • Modeling and texturing high poly and low poly environment assets
  • Creating texture/shader kits
  • Cooperating with Tech Art on pipeline improvements
  • Working with Producer to manage and mentor asset artists

Qualifications

  • 5 years of experience in all aspects of model creation workflow (Model and texture realistic, modular, hard-surface, and organic set pieces and props for a diverse set of environments with the use of all new techniques)
  • Shipped AAA title experience and Leading a team
  • Experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
  • Substance Painter working proficiency
  • Experience creating high quality creative/visual aesthetics as well as technical knowledge
  • Being able to adapt fast to a specific art style
  • Ability to adapt with minimum guidance new styles, techniques, and workflows
  • Strong skills in using PBR shaders and normal maps on a daily basis
  • Great understanding of the color theory
  • Understanding of memory and frame budgets
  • Skilled at balancing art quality and performance in the game engine
  • Strong verbal and written communication skills in English
  • Open-minded team player attitude
  • Strong work ethic and self-motivated
  • Passionate about playing and making video games

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Private health care & gym card
  • Business trips and integration events
  • Comprehensive assistance in relocation
  • Fresh fruits, snacks, and beverages for everyone in the office
  • Free library with a wide range of games and books
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities