Paradox Tectonic seeks a versatile and creative Technical Animator to join our team for a new IP. You will work alongside the Art Director, fellow artists, and engineers to create exciting, memorable, and replayable content.

We're looking for an experienced, self-starting tech animator with experience working with motion capture data. You will help bring our characters to life, elevate the visuals and find ways to improve workflow efficiency. In addition, our ideal candidate brings with them a deep passion for making games and solving challenging problems.


  • Use keyframe and motion capture techniques to bring characters to life.

  • Support and implement animation content and fine-tune parameters for gameplay.

  • Work with the game engine in setting up character assets.

  • Skin characters and assets to preexisting and new skeletons.

  • Work with our technical artist to define and improve the animation pipeline.

  • Work with cross-functional teams to help take animation assets through the art and game pipeline.

  • Collaborate with the art and engineering team to develop animation rigs and pipelines for characters, vehicles, and props.

Required Qualifications

  • At least three years of Unity game development experience with a good working knowledge of Unity editor scripting/tool development.

  • Ability to work well in a fluid, changing environment as creative challenges evolve.

  • Demo or portfolio of past work or samples.

  • A strong understanding of how to create animation for real-time games.

  • Experience animating assets on at least one AAA title from beginning to end or have shipped AAA PC or console titles in an animator position.

  • Expert-level proficiency with Autodesk Maya

  • Experience working with mocap and keyframed animation techniques.

  • Understand topology and anatomy and collaborate with artists to get good deformations.

  • Self-motivated, structured, proactive, and detail-oriented.

  • Strong communication and organizational skills.

  • Good eye and attention to details.

Experience in the following is a plus

  • MotionBuilder experience.

  • Acting for animation.

  • Utilizing a motion capture suit.

Scope: Full-time and permanent

Can be remote with in the United States but your are expected to keep consistent work hours with a team situated in the San Francisco Bay Area.

If you think this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. However, if you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive, we celebrate difference and care deeply about diversity and inclusion. We, therefore, encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.