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Panic Button

Engineer – Platform Lead

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Panic Button
πŸ‡ΊπŸ‡Έ Austin, TX
  • Ability to refactor existing systems to improve functionality and increase performance
  • Can refactor existing rendering systems to increase performance and improve functionality
  • Able to coordinate with discipline leads to ensure smooth releases for new features
  • Experience using game development frameworks and middleware (including porting to platforms for which there is not a supported version of the framework or middleware)
  • Mastery of C/C++, with excellent multi-threaded programming techniques
  • Deep understanding of low-level, platform-specific optimizations and core subsystems, memory management, cross-platform development
  • Best practices including design patterns and peer code review
  • Experience with console network development