${ alert.message }}
${ alert.message }}
User Profile
We need some information before you can continue.
Share Job
Copy the link below to share this job.
Owlchemy Labs

Systems Engineer

${ timestamp }} · 
Owlchemy Labs
🌎 Remote (Anywhere)


We’re a 28-person Google-owned experiential VR game company looking to grow our Owls (employees!) and would love a detail-oriented and self-motivated person to join us!

Owls in this remote position use a mix of technical and design skills to develop stable foundational systems which enable performant and feature-rich gameplay.

At Owlchemy Labs our Owls enjoy such benefits as actual work/life balance, personal growth, and learning opportunities. We also have some really cool company events that are indicative of our culture such as HappyOwler and Lego Build Parties!



  • Architect and develop systems that solve meaningful problems and contribute to a powerful, extensible, and reusable core framework
  • Design systems and tools that assist in empowering the team to make a better game
  • Perform research into existing features and systems, and build deep understanding of how they work together
  • Work closely with designers, producers, engineers, and artists to ensure systems are meeting our needs, and to determine cross-discipline requirements

Required Skills/Abilities:

  • Outstanding C# programming skills, and ability to grasp complex systems.
  • Deep understanding of gamefeel, affordances, and feedback
  • Strong communication skills and the ability to work in a team environment.
  • Proactive about making things happen.
  • A passion for games and game development.

Required Education and Experience:

  • High School Diploma or Equivalent
  • 3 years professional game programming experience.

Preferred Education and Experience:

  • Experience with Unity
  • Experience with low level graphics and console APIs.
  • Experience with low level performance optimizations.
  • Experience creating and optimizing shaders.
  • Experience working on a multiplatform game.
  • Appreciation of puns (or at least the ability to groan at them)

Physical Requirements:

  • Owls must be able to use virtual reality headsets but are not expected to own one.

Position Type/Expected Hours of Work:

This is a remote full-time, 40-hours per week position. Core hours of work are Monday through Friday, 10:00 a.m. to 5:00 p.m.


For Owls working outside of the Austin, TX area, travel to Austin may be required 4 to 6 times per year. Additionally, we typically encourage owls to attend a conference annually for personal growth and development.

For Everyone:

We care about creating β€œVR for Everyone” - and that includes creating a welcoming workplace for everyone.

Owlchemy provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. This policy applies to all terms and conditions of employment, including recruiting, hiring, placement, promotion, termination, layoff, recall, transfer, leaves of absence, compensation and training.

Other Skills and Responsibilities:

This job description doesn’t cover or contain a comprehensive listing of everything you might do at Owlchemy. As a small team of wildly talented individuals, we encourage career growth, exploration, and the wearing of many hats. As such, roles and responsibilities are collaborative and may change or evolve over time based on our needs and your particular skill set.


  • 15 days of vacation to start
  • Unlimited sick days
  • School loan repayment assistance
  • New parent benefits
  • Health Care
  • Retirement Plan
  • Relocation Assistance (should you want to move to Austin, TX!)