This job listing expired on Aug 2, 2022
In This Role You Will
- Create and maintain Blueprints, Anim Sets, Materials, Character Models and Physics Assets
- Work closely with game animators, artists, designers, and programmers to help bring the heroes within Predecessor to life.
- Solve technical challenges blocking Animation, Rigging, FX, and Tools.
- Improve and help establish pipelines & best practices for content teams.
- Troubleshoot existing tech and support incoming tech.
- Work with multiple teams throughout the pipeline and be a point of contact for troubleshooting and implementation within the engine.
- Work with artists to create materials, textures, and shaders for Character related content such as skins
What We're Looking For
- Mid to senior level of professional Technical Art experience in the game industry
- Strong understanding of current content creation suites such as Maya, 3DSMax, and Substance tools
- Good understanding of real-time rendering and shaders
- Experience within the Unreal Engine
- Have strong technical problem-solving skills that allow for quick project execution
- Self-motivated, self-sufficient, well organized, and able to multitask
- Ability to work collaboratively and communicate with multiple teams
- Ability to thrive in a fast-paced environment
Nice to Have
- Abilities in secondary areas such as Animation, Lighting, Modelling, or VFX
- Experience working with and knowledge of current-generation console hardware
- Experience with real-time networked multiplayer games
- Passionate about MOBAs