Oculus Studios Developer Experience is focused on creating a well supported and reliable end-to-end developer experience for our first party Oculus Studios (Armature Studios, Beat Games, BigBox VR, Camouflaj, Downpour Interactive, Ready At Dawn Studios, Sanzaru Games, Twisted Pixel, Supernatural, Ouru).Within OSDE, our goal is to help studios speed up their ability to create amazing content. This is done across multiple areas of the development livecycle: i.e. source control, code review, build, engine integrations, etc. We collaborate to build shared systems and solutions to satisfy all 10 of our studios’ developer needs. Working with partners inside and outside of Meta, we assist in migrating and onboarding our recently acquired studios with common Meta supported solutions.
Software Engineer - Oculus Studios Developer Experience
Help define and establish Meta's infrastructure approach for game studios - working across multi-year effort
Find common needs by working across the first party studios, collecting requirements and proposing solutions to gain buy-in. Quickly iterate, prototype, and pilot these solutions, and creating standards for common problem spaces.
Build custom solutions that align with the Metaverse (e.g. Avatars, Common Identity, Integrity) that are delivered to consumers by launching games that use those features.
Be or become familiar with multiple game engines: i.e. Unity, Unreal, proprietary engine
Be or become familiar with multiple Source Control Solutions (i.e. Perforce, Swarm, Github, Assembla, PlasticSCM, Mercurial)
Be or become familiar with multiple Build Solutions (i.e. Jenkins, TeamCity, Internal Custom)
Be or become familiar with multiple Cloud Solutions (i.e. AWS)
Gain familiarity of alternate hosting environments (i.e. cloud/corporate/lab) and help determine where and how they should be used
Help onboard new game studios engineers to Meta infra and internal tools, while bringing empathy for game development back to core Meta teams
Partner with other teams within Meta to figure out best approaches to migrate game studio services while bringing the Meta focuses of reliability, scalability, security to the game studio space
Support game studios during break/fix scenarios and be part of the escalation path
Assist game studios in building, scaling, and optimizing new features for their existing/future titles
Experience in learning new approaches, coding languages, and Meta specific solutions
5+ years of experience in developing backend services for games and/or enterprise (large scale distributed environments)
Experienced with C/C++ or C
Broad knowledge of games and game development and/or enterprise scale infrastructure
Experienced with Python and / or PowerShell
Experienced collaborating with team members across multiple disciplines to bring products to life
Shipped AAA titles or Large enterprise solution
Experience working in major game engines (i.e. Unreal, Unity)
Experience supporting commonly used source control for Game Developers, Artists, etc (Perforce, Swarm)
Experience as a Full-Stack developer in a large scale distributed environment
Experience with backend security, privacy, scalability, and persistence storage design paradi
Experience building custom game engine and IDE plugins for game development (i.e in Ryder or Visual Studio)
Experience building supportable solutions that include proactive alerting, monitoring, and product metrics
Experience building and supporting Windows OS integrations and packaging (i.e Chef, Chocolatey)
Experience with AWS Cloud solutions
Experience working with distributed computing platforms
Bachelor's Degree in Computer Science or Engineering
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