This job listing expired on Oct 7, 2020
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Ready At Dawn is looking for a Lead UI Artist to join us in creating high profile, original titles for both the VR and AAA console game spaces. In this role you will help conceptualize and implement visually compelling and highly intuitive interface designs, ranging from player HUDs, in-world interactive 2D and 3D assets, front-end menus, and inventory systems. We are particularly looking for candidates that are excited about collaborating with a diverse group of engineering, design, and art disciplines to experiment with new ideas, take risks (and make mistakes!), and efficiently iterate, test, and refine new conceptual designs. Bringing a balance of both creative and analytic skills is very important for the role, to craft user experiences that are fun, intuitive, and accessible to a diverse group of players. We are also looking for candidates that are equally excited about being hands-on for the production phase of UI design; training up on our proprietary UI and game editors to implement final UI content in an optimized and polished form. Finally, candidates should possess the soft-skills to succeed in a lead level role.

Responsibilities

  • Create visual concepts and prototype pitches for game UI features, interfaces, and iconography
  • Work closely with the Art and Concept teams to establish a compelling and cohesive look to interfaces and game branding
  • Work closely with Systems Designers to iterate on concepts until architectural and usability requirements are met
  • Test, assess, and refine UI ideas with internal teams, as well as targeted player focus tests
  • Collaborate with Engineering team to ensure UI assets are authored in a consistent manner to hit memory and rendering performance targets
  • Support additional graphic design efforts to for studio and game specific branding and iconography

Minimum Qualifications

  • Experience as a UI Artist in a Lead-type role
  • Experience with 2D Design software (Photoshop and Illustrator) with knowledge of applications such as After Effects, Maya/3DSMax or Flash
  • Portfolio demonstrating a breadth of visual creativity in both interface and graphic design
  • Experienced using research and reference material that supports idea generation
  • Experience in communicating effectively across disciplines
  • Attention to detail for both technical quality and file and resource organization
  • Motion Graphics, 3D Art experience, or VFX experience