Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
DESCRIPTION OF DUTIES:
Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
Reviews and optimizes other engineers’ code.
Provides effective solutions by applying advanced programming skills and knowledge.
Provides technical documentation and explanations intended for distribution to other parties.
Allocates work to other team members and supervises their results.
Mentors less experienced members of the team.
Makes recommendations regarding system architectural design, data structures, and algorithm development.
Manages team members’ performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
6 or more years of software engineering experience in relevant field.
Strong all-around programming skills including ability to review and optimize other engineers’ code.
In-depth understanding of game development methodologies and production pipeline.
Advanced knowledge of C/C++
Undergraduate degree in Computer Science or related field; or equivalent education and experience.
This is not a remote opportunity and you will be required to work onsite in Redmond, WA