Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 700 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

We, at Nintendo, are looking for an energetic, motivated, and smart engineer with a passion for multimedia technologies and experienced in developing embedded systems software. Your responsibilities include system software development, performance optimizations, architectural improvements, bug fixes, and other enhancements for Nintendo gaming systems. The ideal candidate should have strong communications skills and a collaborative working style.

Description Of Duties

  • Contribute to the architecture and design of the software stack for multimedia solutions.
  • Develop new features capable of being successfully deployed in massively used, gaming console.
  • Optimize the solutions developed for performance and design for scalability.
  • Research technical issues and provide expert guidance.
  • Communicate and collaborate effectively with other engineers and stakeholders.
  • Develop implementation plans and time estimates for tasks.

Summary Of Requirements

  • 5+ years of software development.
  • Excellent programming skills in C and C++.
  • Solid understanding of multi-core SOC device and low-level kernel software.
  • Experience in working with embedded systems for a multi-processor and/or multi-core system.
  • Experience in video and audio processing including compression, transport, and rendering technologies.
  • Experience in any multimedia framework, such as GStreamer, Android StageFright, OpenMAX etc. is very desirable.
  • Experience in audio and video streaming protocols and technologies, such as Media Source Extensions (MSE), Dynamic Adaptive Streaming over HTTP(DASH), and WebRTC.
  • Experience in working with display infrastructure, display pipeline, and knowledge of display technologies, such as LCD, OLED, HDR, etc. is an added advantage.
  • BS degree in Electrical Engineering, Computer Science, or related field; MS preferred

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