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Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Lead a team of engineers in developing GPU Tools, including a GPU Debugger and a GPU Profiler, for Nintendo's platforms. The ideal candidate will have a passion for application development, and will lead the team in development of tools that will help developers debug and profile the graphics in their applications.

  • Scopes and stages work into well-defined milestones, delegating work effectively and provides reliable timeline estimates based on available resources

  • Owns code base, coding standards, hardware solutions, test frameworks and strategies for GPU Tools

  • Performs comprehensive technical reviews, delivering constructive actionable feedback

  • Identifies and clears roadblocks to optimize team output • Contributes to development of technology roadmap and architecture for GPU Tools

  • Contributes to and defines development workflow and systems for the GPU Tools

  • Identifies opportunities to improve team’s productivity, skills and work product

  • Collaborates with peer groups at Nintendo Co., Ltd. (NCL) and its subsidiaries

  • Provides leadership, coaching, guidance and mentorship to all members of the team (whether directly supervising them or not). Contributes to career development of others, identifying areas for focus and improvement

  • Serves as liaison and adviser to management on project status, needs, and areas of escalation

  • Plays a significant role in evaluating talent and representing the company to candidates

  • Up to 10% travel; domestic and international

SUMMARY OF REQUIREMENTS

  • 8+ years related experience

  • Passion for creating GPU Tools

  • Experience with graphics (OpenGL, Vulkan, D3D)

  • Comprehensive knowledge of Application Development

  • Mastery of C, C++, C# or equivalent •

  • Experience with WPF, or other GUI frameworks, is a plus

  • Experience with GPU Tools (RenderDoc, RGP, GPA, PIX) is a plus

  • BS or MS in engineering or equivalent • Valid passport may be required