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Nimble Giant Entertainment

Technical Artist / VFX Artist

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Nimble Giant Entertainment
🌎 Remote (Anywhere)

Nimble Giant Entertainment is looking for a full-time Tech Artist.

We are looking for self-driven problem solvers, with the capability of discussing various topics, such as performance, rendering, and gameplay issues with engineers. At the same time, you must give constructive criticism and generate a creative discussion with your co-workers.

As a Tech Artist, you will be acting as a bridge between the technical and artistic aspects of game development, empowering both programming and art to achieve more than either could on their own. Our Technical Artists work with a variety of areas including modeling, materials, texturing, FX, gameplay, UI, as well as building art tools to improve workflows.

Responsibilities:

  • Solve technical problems from an artist’s point of view
  • Develop and maintain shader code and networks.
  • Produce stunning VFX to bring life to our games.
  • Assist in the implementation of art assets in the engine.
  • Work in collaboration with programmers and artists to improve performance.
  • Make improvements to existing pipelines as part of a team.
  • Continue to explore new software and techniques, including novel solutions.

Requirements:

  • Experience working with Unreal Engine of Unity.
  • Experience developing VFX for Video Games, Animation, or Cinema.
  • Knowledge of physics/particle simulation (Rigid/Soft Bodys, Fluids, Destruction, etc).
  • Knowledge of shader development (Unreal Engine or Unity).

Preferred Skills:

  • Experience with Houdini
  • Experience with scripting languages