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New World Interactive

(Closed) Freelance 3D Weapon or Prop Artist

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New World Interactive
πŸ‡¨πŸ‡¦ Calgary, AB

Are you a killer 3D artist who specializes in characters? Want a client who always pays every month? Yes, you can check our references. Also, no test art - just do amazing on that first project, and we will have a ton more for you to work on. We love freelancers who know how to deliver consistently, and we keep them around.

The ideal applicant will have a strong sense of aesthetics and design, an efficient workflow, a deep understanding of light, color, and architecture. You should also have the ability to work within a predetermined aesthetic. We can’t make you draw a certain way but if you can come really close to what we like. You're all set.

Role Responsibilities:

  • Produce models according to the Lead’s directives to better understand their limits and deadlines;
  • Understand project limitations, milestones, and risks and work accordingly;
  • Become familiar with graphic references to understand the artistic director’s intentions;
  • Create efficient and rig friendly low polygon models for the game integration;
  • Create game-ready, optimized assets, and PBR textures for use in Unreal Engine.
  • Be creative with various kits to optimize usage and get the most out of our work.
  • Be able to work autonomously.
  • Be receptive to feedback.
  • Understanding of the game production design process.
  • Understanding of art pipelines and workflow.
  • PBR material creation knowledge in Substance Designer/Painter and Quixel Mixer.
  • Proficient with high resolution sculpting in Zbrush/Mudbox.
  • Experience working collaboratively with others on games.
  • Excellent communication and collaboration skills.

Minimum qualifications for role consideration:

  • A minimum of 3-5 years’ experience in game development modeling and texturing highly realistic characters using 3ds Max or Blender and Photoshop (or equivalent 3D and 2D programs);
  • Experience in AAA game production.
  • A killer portfolio. Show us your best, not everything.

Additional qualifications that will move you up in the stack-ranking for considerations are:

  • Exceptional understanding of human anatomy and clothing and a keen eye towards form, shape, structure, and silhouette in regards to modeling;
  • Ability to collaborate efficiently because of frequent interactions with other teams and team members on the project;
  • Attention to detail since the beauty of the characters are key elements of the player’s experience;
  • Superior eye for color and detail in creating texture maps;
  • Ability to take the initiative to learn and adapt to new project practices based on evolving technologies;
  • Ability to maintain high quality and productivity throughout the project while meeting the deadlines.
  • 5+ years of experience in the video games industry.
  • Shipped at least one AA or AAA title on multiple platforms.
  • Familiarity with console platforms such as Xbox One, PlayStation 4, and Nintendo Switch.
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This job has been closed. Either the position has been filled or it is no longer active.