This job listing expired on Jan 1, 2021
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Company Overview

WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content from a diverse array of talented storytellers and journalists to global audiences through its consumer brands including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim, Turner Classic Movies and others.

Business Unit Overview

The creative team that brought Mortal Kombat and Injustice to life is now NetherRealm Studios, part of the Warner Bros. Interactive Entertainment family. With over 20 years of creation under our belts, NetherRealm’s mission remains the same; to create cutting edge entertainment and deliver industry leading tech, game art and overall gaming experiences. NetherRealm Studios is a collaborative and creative environment, constantly striving to up the ante on what is possible in interactive entertainment. We encompass the best of both worlds – a team of dedicated professionals with years of experience, who are also at the forefront of an industry taking over the entertainment landscape. The passion and energy that made Mortal Kombat a reality is still on display every day in our offices, our hallways and most definitely the studio’s arcade room!

The Job

NetherRealm Studios, a division of WB Games Inc., seeks a Senior Sound Designer for our Audio department. The Senior Sound Designer works closely with the project Lead Audio Designer and the Audio Director to design, develop and implement audio for video games. The Senior Sound Designer typically works on one product at a time, but may be required to support additional smaller projects from time to time. There is NO music composition associated with this job, but musical knowledge is a plus.

The Daily

  • Creation of sound elements:
    • Create compelling, original sound effects using multi-track software and audio processing plug-ins
    • Record, edit and process character voices and dialogue
    • Record sound sources in the field as needed
  • Implementation of sound assets in Wwise and Unreal Engine-based tools:
    • Ambience
    • Sound effects
    • Speech
    • Cinematics
    • Music
  • Longer Term Audio Responsibilities:
    • Commitment to create the highest quality audio experience for our games
    • Create blueprints for effective and efficient audio pipelines/workflow
    • Play-test game and adjust audio implementation to achieve desired results
    • Collaborate with programmers/designers to implement audio appropriately
    • Provide input and feedback on best practices and future direction of audio tools


The Essentials

  • Advanced skills in designing creative, nuanced sound on schedule
  • Advanced skills in mixing cinemas with modern audio-post equipment such as Reaper, Nuendo, Sound Forge, Vegas, Pro Tools, VST, TDM, and RTAS
  • Proficient with audio authoring (Wwise, fmod, other) and game implementation techniques (emitters, animation notifies, scripting etc.)
  • Significant experience working in a team environment, providing and receiving feedback
  • Pro-active approach to challenges
  • 5 years of experience designing and editing sound, voice and music in the audio industry
  • Has credits on a minimum of 2 AAA game title as a sound designer or equivalent
  • Excellent verbal and written communication skills
  • Effective organizational skills
  • Shipped title using Unreal Engine
  • Degree in audio-related field
  • Field recording experience: gear, techniques, experience cultivating custom libraries
  • Game scripting
  • Musical background

Warner Media, LLC and its subsidiaries are equal opportunity employers. Qualified candidates will receive consideration for employment without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.