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Navigator Games

VFX Artist

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Navigator Games
πŸ‡¨πŸ‡¦ Vancouver, BC
$ 50,000 – $ 60,000 CAD per year

VISUAL FX ARTIST

Navigator Games is a successful Vancouver-based RPG Studio founded on the values of excellence, respect, ownership, collaboration and fun. If you are passionate about mobile gaming, and enjoy working in a highly collaborative, fast-paced environment, we want to hear from you!

Our Visual FX artists create special FX for characters and/or objects in game, and contribute to the visual elements of the gameplay. As a Visual FX artist, you can expect to work in a team environment to provide artwork for highly visual and interactive mobile games. The Visual FX artist is responsible for special FX on a project for mobile platforms while pushing and maintaining high quality standards.

RESPONSIBILITIES

  • Work with the Art Lead to understand the art style, and create visual FX for characters, and interface
  • Understand technical restrictions/limitations of the hardware, and create compelling visual FX within those constraints
  • Collaborate with Senior Artists, and animation team, to add visual FX to game assets including character animations, logos, HUD elements, interface, environments and icons/symbols
  • Collaborate with the game director, game designers and programmers to understand the quality objectives, gameplay intentions and engine capacities in order to anticipate the in-game look of the visual FX
  • Collaborate with game designers to understand and emphasize the intended game behaviors
  • Ensure visual FX meet technical and visual quality standards
  • Manage visual FX bugs and task workload in order to hit sprint and release deadlines
  • Collaborate with programmers to design and create animation motion trees/state machines for game characters

REQUIREMENTS

  • Knowledge of 3D art optimization techniques and emerging mobile games
  • Strong understanding of game pipelines and integration processes
  • Experienced in the use of art creation tools (Unity, After Effects)
  • Knowledge of the Shuriken Particle System in Unity
  • Ability to paint and create texture sprite assets
  • Produce exceptional VFX in a timely manner with excellent attention to details
  • Work in a truly agile fashion
  • Exceptional time management and organizational skills
  • Experience working with Unity to implement your work into game pipelines, and test the quality/effectiveness of your work
  • Exceptional verbal, written and presentation skills across multiple audiences
  • Ability to interact professionally with all team members across the organization
  • Resourceful, enthusiastic and self-motivated
  • Deliver and receive performance feedback in a mature manner
  • Ability to write shaders in Unity is an asset

COMPANY OVERVIEW:

At Navigator Games, we pride ourselves on creating a dynamic and supportive space for all. We are committed to promoting equal employment opportunities.

In response to the preventative measures to reduce risk of COVID-19, our team is currently working 100% remote. When we resume normal business operations, we have opportunities for employees to work in the office or continue to work remotely in BC.

This is a full time permanent position with benefits. Our Vancouver Studio located downtown at 1220 - 1095 West Pender Street, Vancouver, BC V6E 2M6.

Benefits:

  • Dental care
  • Extended health care

Schedule:

  • Monday to Friday

Experience:

  • Shuriken Particle System: 2 years (Preferred)
  • 3D art: 3 years (Preferred)
  • Unity: 2 years (Preferred)

Work remotely:

  • Yes