For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Is your passion creating dialogue systems? Working out the timing and aesthetics of story conversations in engine? Are you looking for ways to make game dialogue sound more intelligent? Then you’re in the right place!

We’re looking for Senior Dialogue Designer who has demonstrated excellence in both creative and technical work. The ideal candidate possesses a strong cinematic style, obsessive attention to detail, as well as passion for narrative, storytelling, and systemic dialogue.

A strong & clear communication style is required, as collaboration is an essential feature to making games at Naughty Dog. We’re looking for an individual who has a deep understanding that it takes a team to make games and embodies that for associate level team members and beyond. Therefore, you will collaborate with fellow dialogue team members, writers, designers, animators, and programmers. You will report to the Dialogue Lead, Principal Dialogue Designer, & Audio Director for all tasks.

And in case you’re wondering, writing is not a part of the responsibility set for this role. We encourage you to check back for writing/narrative positions when available.


  • Coordinating and implementing dialogue for the following:
    • Gameplay/Story dialogue scenarios
    • In-game cinematics
    • AI driven dialogue systems
  • Creatively iterate on the design and polishing the gameplay experience by collaborating closely with writers, animators, designers, and programmers
  • General scripting support for the rest of the dialogue team such as, scripting global functions, debugging scripts, prototyping gameplay
  • Give feedback on writing for systemic dialogue cohesion, consistency, and character arc
  • Be a growing expert on features that you own
  • Tasking and vetting mid-level to associate level team members


  • 5+ years game audio experience with at least 1-2 shipped AAA credit
  • Thorough understanding of audio timing, pacing, and flow
  • Experience with scripting such as Lua, Python, etc.
  • Strong programming skills (Computer Science undergraduate degree preferred) in C++, C#, etc.
  • Enjoy being a team player, open and collaborative
  • Excellent communication skills; Able to give and request assistance with problems and issues across the development team
  • Strong problem-solving skills; Able to accurately assess issues and formulate creative solutions, whether design or technical
  • Exceptional organization and documentation skills; Able to work with large amounts of assets, provide clear naming convention and detailed tracking
  • Great team attitude and being receptive to changes and direction in this dynamic atmosphere


  • Experience with linear/interactive narratives
  • Experience with audio design/editing
  • Knowledge of DAWs and/or digital audio theory
  • As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete a test

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete a test.