This job listing expired on Dec 9, 2020
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This position is for a temporary engagement through our staffing partner Yoh Services.

Candidates must be authorized to work in the United States for this position.

SUMMARY:

At Naughty Dog, Rendering TDs are critical in developing visual features and driving the look of the game. Candidates are half-artist and half-programmer, with enough programming and math experience to write clean code, but with an artist’s eye for visual polish.

RESPONSIBILITIES:

  • Develop the team’s shader tech. Implement high-level features (example: cloth, wetness, mud packages). Also maintain low-level shader code organization and optimization
  • Develop high-level lighting and post processing features (example: film grain, health effects, underwater rendering)
  • Write well-architected code that can be built upon for years to come
  • Support the content team in debugging issues with tools, assets, or framerate
  • Work between all art departments (environment, characters, VFX, etc.) on shared technology

REQUIREMENTS & SKILLS:

  • Proficiency in HLSL or GLSL shading languages
  • Ability to write robust code, both from a functional and architectural standpoint
  • Strong artistic background and content development skills (can be texturing, lighting, vfx, or any other area where you have experience, but a strong artistic eye is a necessity!)
  • Excellent problem-solving skills and ability to implement the vision of the department Lead
  • Good oral and written skill

BONUS SKILLS:

  • Intermediate experience with C++
  • Experience in Maya/Python programming
  • Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc.

As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.