This job listing expired on Jul 15, 2022
For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.
Responsibilities:
- Sculpt and paint textures required for rendering physically based game environments
- Construct shaders using a proprietary in-house material editor
- UV layout for tiling and 0-1 mapped textures
- Match art styles defined by the art director/concept art
- Collaborate closely with 3D modelers and game designers
- Work with graphics programmers and technical artists to support the development of new systems and techniques
- Work with the tools team to convey your needs and generate tool requests intended to improve artist's’ workflow
- Manage texture and shader efficiency
- Additional responsibilities may be assigned as needed
Requirements & Skills:
- 3+ years' experience in games working on environments using Maya, or related experience/software
- Strong traditional drawing/painting skills
- Ability to sculpt and paint highly detailed 3D and 2D images
- Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types
- Ability to create proper UV layout and tiling textures for games
- Working experience with shader networks
- Working experience with baking textures from high res meshes
- Strong Maya skills
- Strong Zbrush skills
- A solid understanding of procedural texturing techniques
As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio of their work and may be asked to complete an art test.