This job listing expired on Apr 17, 2021
This position is for a temporary engagement through our staffing partner Yoh Services.
Candidates must be authorized to work in the United States for this position.
SUMMARY:
At Naughty Dog, Rendering TDs are critical in developing visual features and driving the look of the game. Candidates are half-artist and half-programmer, with enough programming and math experience to write clean code, but with an artist’s eye for visual polish.
RESPONSIBILITIES:
- Develop the team’s shader tech. Implement high-level features (example: cloth, wetness, mud packages). Also maintain low-level shader code organization and optimization
- Develop high-level lighting and post processing features (example: film grain, health effects, underwater rendering)
- Write well-architected code that can be built upon for years to come
- Support the content team in debugging issues with tools, assets, or framerate
- Work between all art departments (environment, characters, VFX, etc.) on shared technology
- Additional responsibilities may be assigned as needed
REQUIREMENTS & SKILLS:
- Proficiency in HLSL or GLSL shading languages
- Ability to write robust code, both from a functional and architectural standpoint
- Strong artistic background and content development skills (can be texturing, lighting, vfx, or any other area where you have experience, but a strong artistic eye is a necessity!)
- Excellent problem-solving skills and ability to implement the vision of the department Lead
- Good oral and written skill
BONUS SKILLS:
- Intermediate experience with C++
- Experience in Maya/Python programming
- Experience in other content creation software, as a user or tools developer; Houdini, Substance Designer, Substance Painter, etc.
As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.