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For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences.

Naughty Dog games have long been lauded for their carefully crafted narratives and attention to detail. We have developed the top talent in the industry. This group of individuals is what allows us to create worlds with the fidelity and believability that we put into games including The Last of Us and Uncharted series.

We are looking for experienced texture artists to help us continue to lead the way in defining the future of narrative entertainment. If you are detail oriented and comfortable in the AAA game space and want to be part of groundbreaking projects, you may just be the Dog we’re looking for!

Responsibilities:

  • Create and apply materials across a variety of subject matter

  • Troubleshoot and maintain levels to stay in frame rate, memory, and design spec

  • Act as point of contact to achieve design and art direction goals as it pertains to building game art

Requirements & Skills:

  • 3+ years experience modeling high quality environments for games

  • Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game

  • Strong art sensibilities related to color, composition and scale

  • Strong artistic ability to visualize entire levels and detail with minimal concept art and direction

  • Self-motivated - can execute the vision for the level until completion in a timely and efficient manner.

  • Proficient at sculpting/painting surface details and controlling shader features that represent a wide variety of material types

  • Experience constructing shaders using a material editor for rendering physically based game environments

  • Experience with making efficient UV layouts and baking textures from high res meshes

  • Strong ability to create tiling and trim texture sets

  • Manage texture memory and Shader performance

  • Great team-player—willing to seek help and feedback from others and give it in return. Being extremely proactive in sharing info and assets. Open to direction and iteration.

  • Able to meet schedules, be flexible and proactive, communicating evolving project needs

  • Proficiency using Maya, Substance, ZBrush, or equivalent software

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test, in addition to a phone screen.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

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