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Naughty Dog

Animation TD

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Naughty Dog
πŸ‡ΊπŸ‡Έ Santa Monica, CA

This position is for a temporary engagement through our staffing partner Yoh Services.

Candidates must be authorized to work in the United States for this position.


At Naughty Dog, Animation TDs play a crucial part in ensuring the Animation Team has the tools and tech that it needs. That may mean writing new tools, establishing standards and workflows, debugging issues, or creating highly-technical assets – whatever it takes to help the team work as smoothly as possible!


  • Create tools to streamline artist workflows (example: asset management tools, pipeline automation scripts, integration with project management software)
  • Create tools to give artists more power (example: motion capture data processing , animation retargeting tools, physics sim pipeline, tools leveraging machine learning)
  • Ensure tool interfaces are user-friendly and effective
  • Create well-architected systems that can be built upon for years to come
  • Help to maintain a wide array of existing workflows and tools
  • Test and validate tools and techniques in production
  • Additional responsibilities may be assigned as needed


  • Strong experience with Python, PyQT/PySide, and with Maya scripting
  • Ability to write robust code, both from a functional and architectural standpoint
  • Excellent problem-solving skills and the ability to work with minimal supervision
  • Familiarity with content creation and game development pipelines
  • Good oral and written skills


  • Animation experience is a major plus
  • Experience in C# or C++
  • Experience with OpenMaya and Maya plugin development
  • Experience with motion capture pipeline
  • Experience with Machine Learning and data analysis

As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an animation test.