# Game Developer

## Details

- **Company:** [Mystic Die LLC](https://hitmarker.net/companies/mystic-die-llc.md)
- **Location:** Remote \(USA\)
- **Contract type:** Full Time, Part Time, Contract, Temp, Freelance, Internship
- **Level:** Entry \(0–1 years\)
- **Posted:** 2026-09-24
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/mystic-die-llc-game-developer-4926479)

## Description

**The game**

*Project Reconnection* is a tabletop-inspired RPG about a group of friends who drifted apart and reconnect over a game table. The party plays a campaign set in a typical high-fantasy setting where an indigenous population is facing a colonialist force and must use friendship and community to overcome. The player follows two stories at once: the characters on the map, and the friends who are playing them.

The core systems reflect that structure.

- **The Opinion system.** Relationships between the players shape how the campaign unfolds, including dialogue, encounters, endings, and combat abilities.
- **A layered meta narrative.** The GM, the players, the characters, and the person holding the controller each occupy a distinct layer of the story.

We are building in Unreal Engine 5.7.

**Our mission**

Mystic Die LLC is an indie studio. We exist in part to give early-career and recently graduated developers real production experience alongside people who have worked in the industry professionally.

- You receive one-on-one feedback from experienced leads, including work reviews and direct critique.
- You work within real sprint structure, documentation standards, and production processes.
- You receive a credit and a portfolio piece from a project built for public showing.
- You participate in reviews and design discussions as a developer, not as an observer.

We also welcome mid-level and senior applicants who want to mentor. Please mention that interest in your email, cover letter, or elsewhere in the application.

**Compensation**

These are contract roles with profit participation rather than salaried positions.

Contributors earn Participation Units in the project's profit-sharing pool. Units are tracked with sprint points, so a contributor's share reflects work that has been logged and recorded. The full structure is documented in our contract addendum, and we will review it with you before you sign anything.

**Open roles**

**Engineering and Web**

1. **Engineers (C++)**

- Build gameplay systems in Unreal Engine 5.7
- Work in C++ with Blueprint interoperability
- Collaborate with designers on implementation and feel
- Unreal C++ experience is preferred; strong programming fundamentals are the requirement

1. **Web Developers (Back-End)**

- Maintain the infrastructure behind [mysticdie.com](http://mysticdie.com) (coming soon) and our project sites
- Build APIs, data handling, deployment pipelines, and internal tooling
- Work with front-end and design contributors on the studio site, dev logs, and community tools
- Interest in bots, integrations, or community platform work is a plus

**Art**

1. **2D Concept Artists**

- Concept environments, characters, props, and key art for Duns and the tabletop layer
- Work from narrative and design documentation to establish visual language
- Iterate across multiple passes and incorporate direction
- Portfolios should show process alongside finished work

1. **Graphic Designers (Web and UI)**

- Design UI and UX for a game that reads as both a video game and a tabletop session
- Produce web design work for the studio site, dev logs, and marketing materials
- Design HUD, menus, dialogue framing, and the visuals of the table-squash transition
- Work in systems, including components, scale, and consistency

1. **3D Art Lead**

- Own 3D character, prop, and environmental model designs
- Manage the process from sculpting and painting to rigging
- Lead a 3D art team of multiple specialties to ensure game ready assets
- Work with 2D art to ensure concept art is being cleanly adapted to 3D

1. **Animators**

- Animate characters for combat, traversal, and dialogue
- 2D and 3D animators are both welcome; please specify which you are
- Work in-engine with engineering on implementation
- Motion design or transition-heavy work is a plus

**Design and Narrative**

1. **Game Designers**

- Design systems and encounters across combat, dialogue, opinion score system, and more
- Write and maintain design documentation the team can build from
- Prototype, playtest, and iterate
- TTRPG experience, as a player or a GM, is a strong advantage

1. **Narrative Lead**

- Own the story, characters, and voice of the meta narrative
- Write and direct dialogue systems, branching content, and Opinion-driven variation
- Lead a narrative team and set standards for tone and consistency
- Balance quiet character scenes against major story beats

**Production**

1. **Producer**

- Run sprint planning, capacity tracking, and cross-team dependency management
- Coordinate five or more teams
- Own documentation standards and record decisions
- Protect team scope and team time

1. **Production Assistant**

- Support sprint documentation, meeting notes, and task tracking
- Help leads convert discussions into defined tasks
- Maintain documentation, schedules, and asset tracking
- This is our best entry point for someone learning production

**Audio**

1. **Sound Designers**

- Create SFX for combat, environments, UI, and the tabletop layer
- Design the sonic distinction between the world and the table
- Implementation experience in Unreal or audio middleware is a plus
- Please send a reel with three representative pieces

1. **Composers**

- Write an original score for exploration, combat, and dialogue
- Compose for a game with two emotional registers running in parallel
- Familiarity with adaptive and layered music systems is preferred
- Tell us which scene you would score first

1. **Musicians**

- Perform and record instrumentation across the soundtrack
- Contribute session work, live instrumentation, and texture
- Work with our composers on arrangement and recording
- All instruments are welcome; prefer mandolin, lute, and/or fiddle

**Community**

1. **Community Manager**

- Manage our public presence across social platforms, Discord, and dev logs
- Run community initiatives, including monthly D&amp;D one-shots, our Minecraft server, and developer interviews
- Coordinate with production on marketing and festival showings
- Write with a consistent studio voice

**What we look for in every role**

- Clear and early communication, particularly when something is blocked
- Willingness to receive and act on direct critique
- Consistent delivery against sprint commitments
- Genuine interest in the project
- Kindness and acceptance
- Roughly 10 hours a week minimum to contribute to the project

**Apply**

[**projectreconnectiongame@gmail.com**](mailto:projectreconnectiongame@gmail.com)

Send a resume, a portfolio, and a short explanation of why you want to build this game.

— Mystic Die LLC

(Mystic Die LLC is a LGBTQIA+/BIPOC friendly company and any hate or discrimination has zero tolerance)
