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ROLE SUMMARY:

As a Lead Gameplay Engineer at MSG Entertainment Interactive you head game logic development for a veteran multidisciplinary team creating bleeding edge entertainment that’s equal parts video game, amusement park ride, and spectacle. Your production hardware is The Sphere – a massive 16K 4D theater with beam-formed audio – and the mobile phones of our guests.

You iterate, you take pride in your work, and your creations range from rapid prototypes to ultra-high-definition multimedia. You design and implement software systems – but you’re also a force multiplier who drives and enables those around you to excel, with the ability to work alone or in teams. Your in-depth technical knowledge and strong aesthetic inclination let you tackle projects and provide support on complicated technical issues for artists and engineers alike across our real-time content development ecosystem.

As an ideal candidate you bring deep and broad software development expertise, people-first agile leadership skills, creative vision and a passion for scaling game concepts and mechanics from prototypes to massively multiplayer real-time experiences. Join us.

Specific Functions/Activities SUMMARY:

  • Lead assigned projects and the technical work of the associated development team; pull together input from other team members into a cohesive and stable system; maintain an inclusive process that empowers the entire project team to contribute to final results

  • Mentor peers and more junior team members through individual feedback, code and design reviews

  • Deliver prototypes and production-quality code as a hands-on leader

  • Interface directly with high level stakeholders to champion appropriate technical approaches for the development of new projects

  • Prioritize tasks for multiple concurrent projects, interacting and collaborating with others to solve problems; mentor peers and more junior team members through individual feedback, code and design reviews

  • Implement new tools and processes in response to production needs and support production teams in their use; partner across departments to define, guide and create production technology

  • Lead best practices in efficient and effective development, seeking and executing on opportunities to streamline and fully utilize current and new technology solutions

  • Identify areas that require attention, and work with the project management team to ensure time and resources are dedicated to continually improving and reducing areas of concern

  • Stay on top of the latest industry developments, sharing key findings with the team at regular intervals. Attend and update in daily scrums, bi-weekly sprint planning sessions, reviews, and retrospectives in accordance with the team’s Agile practices

  • Attend and update in daily scrums, bi-weekly sprint planning sessions, reviews, and retrospectives in accordance with the team’s Agile practices

QUALIFICATIONS:

  • Computer Science BS/MS or equivalent experience

  • 10+ years of experience in relevant fields

  • Excellent communications and team relations skills

  • Expertise in C++ and the Unreal game engine

  • Understanding of software development and release cycles and agile methodologies

  • Experience across all phases (concept to end-of-life) of at least one shipped AAA-equivalent multiplayer interactive entertainment product

  • Experience working within a high-definition VFX or game content production pipeline

  • Demonstrated track record of gaining trust and respect by consistently demonstrating sound creative, strategic, and analytical thinking skills, while maintaining composure in stressful situations

Additional Preferred Qualifications:

  • Experience with AR, VR, 360 or other immersive content

  • Professional experience developing for iOS/Android mobile devices

  • Professional experience developing using the Unity game engine

  • Experience with common games industry production software (MS Office, JIRA, Miro) a plus.

  • Interest and/or secondary skills in another key game development discipline (Game Design, Product Management, Art, Audio)

SPECIAL REQUIREMENTS OF THE JOB:

  • Applications must include attached work examples: game executables or demo reels, and associated code samples

  • This position is non-remote, on-site in the greater Los Angeles area

  • Occasional business travel and conference attendance are expected