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Mountaintop Studios

Character Technical Director

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Mountaintop Studios
🌎 Remote (Anywhere)

ABOUT US

Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US and Canada.

We’re creating the types of games that bring people together β€” and keep them together for β€œjust one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.

Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first β€” one that's collaborative, anti-crunch, diverse, and inclusive.

We’d love for you to join us.

THE ROLE

We’re looking for a Character Technical Director who’s passionate about building extraordinary new experiences that inspire others. Awesome and expressive characters make for great games, so you’ll play a crucial role in bringing our first title to life.

YOU’LL BE RESPONSIBLE FOR

  • Rigging, skinning, and engine setup for weapons and characters for a game developed with Unreal
  • Creating tools and workflows for the creation of characters and weapons
  • Working with internal and external character art teams to establish technical requirements and best practices for the development of rigged game assets.
  • Working with engineering to establish technical specifications and performance standards for character and weapon creation.

ABOUT YOU

  • A love for playing and making amazing games
  • A passion for creating amazing characters and tools
  • 3+ years of related industry experience
  • Expert-level knowledge of Maya or 3ds Max
  • Unreal experience on a commercial game
  • High level of proficiency creating dynamic and flexible character rigs
  • Character TD, Rigger, Tech Artist, or equivalent on at least one shipped game
  • Solid understanding of asset optimization techniques/challenges
  • Thrive in a team-oriented, creative environment
  • Self-motivated, with great time management skills
  • Willing to take risks and learn from failure

PREFERRED QUALIFICATIONS

  • Strong demo reel of dynamic character rigs, hair/cloth simulation, performant runtime character solutions, and character pipeline tool scripting
  • Gameplay/technical animation background
  • AAA experience a plus
  • Proficiency in ZBrush, Painter, and Designer
  • Mocap setup experience

PERKS

  • Medical, Dental, Vision, and Life insurance (100% of premiums paid)
  • 401k plan
  • Flexible Spending Account (FSA)
  • Unlimited PTO
  • Remote-work Friendly
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