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Motive Studios

Character Artist

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Motive Studios
🇨🇦 Montréal, QC

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

We are looking for a Character Artist who is passionate about creating high-quality, realistic characters and is eager to join us in our desire to push quality to the next level. You will report to the Lead Character Artist

As a Character Artist, you will :

  • Sculpt high-resolution characters
  • Model to the project's quality standard with minimal guidance
  • Create clean game topology, UV's and textures
  • Work with other departments to ensure the Character art meets the game design needs
  • Create visual targets and look development briefs for a subset of the character content
  • Work with Art Director to enhance high visual quality of character models
  • Communicate the visual design of the characters through art specifications, style guides, and reference material
  • Contribute to the documentation of project workflows and processes

Who you are:

  • Passion for collaboration with other artists, designers, and programmers
  • Knowledge of anatomy and fundamental art skills
  • Proficient in Maya or similar 3D modeling software
  • Sculpting skills using ZBrush
  • Knowledge of PBR texture/material workflows
  • Experience with Marvelous Designer and clothing creation
  • Experience with real-time hair creation and high-res grooming
  • Proficiency in hard surface modeling
  • Experience with Substance Painter or Mari
  • Understanding of rigging and skinning
  • Knowledge of FACS based facial blendshape creation is a plus
  • Experience working with a game engine is a plus

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.