"Motive" is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we're not talking about the expected, the conventional, the cliché. We want none of that. Here, you will help make the extraordinary. You'll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.
What the Senior Lighting Artist will do at EA Motive:
- Partner with the Directors, Lead Artists, Designers, and Engineering Teams to create high-quality lighting.
- Create in-game lighting using EA's proprietary game engine, according to the agreed design and within the constraints of the target hardware and software. There is an emphasis on knowledge sharing between different teams throughout EA's studios.
- Work with Development Directors to map out Lighting development from pre-production to production; review feature designs, create asset lists, provide estimates, identify requirements.
- Partner with Art, Tech Art, and Engineering teams to develop the next-gen lighting solutions into a production pipeline.
- Expert-level knowledge of real-time lighting tools and techniques.
- Experience with the HDR lighting and Physically Based Pipeline to build high-definition materials/lighting.
- Artistic sensitivity and understanding of color and lighting theory to guide composition and support storytelling.
- Work with creative leadership to support the art direction through the development of lighting direction.
- Work with Design departments to create lighting workflows that support gameplay goals.
- Excellent experience troubleshooting technical issues associated with rendering and lighting performance, tools, and pipelines.
- Report to the Art Director.
Requirements:
- Shipped titles as a lighting artist with 3+ years of experience in software game development.
- Build high-quality lighting, respecting performances and the platform's constraints.
- Knowledge of Color management and color grading pipeline.
- Experience with character lighting, environment lighting, and time of daylighting.
- Knowledge of colour theory, composition, lighting principles, and visual shaping.
About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.