Every great story has a new beginning. We're excited to announce that Discovery and WarnerMedia have combined to become Warner Bros. Discovery. WBD is a premier global media and entertainment company offering audiences the world’s most differentiated and complete portfolio of content, brands and franchises across television, film, sports, news, streaming and gaming. We’re home to the world’s best storytellers, creating world-class products for consumers. From brilliant creatives to technology trailblazers and beyond, join us as we step into the next chapter.
For the past 25 years Monolith Productions has been obsessed with delivering a unique gaming experience for our fans. Starting with Blood, our very first title – all the way to our most recent offering, Middle-earth: Shadow of War, we are constantly pushing the envelope to combine innovative gameplay, inventive narratives, cutting edge tech & AI, and stunning visuals. We are challenging ourselves even further to ensure that our next project is going to be our best yet. That’s where you come in – for us to achieve that, we need the best and brightest talent the industry has to offer. Help us create our next AAA title.
Join the Wonder Woman team and help bring an iconic DC Superhero to life!
We are currently seeking an engineer with a passion for sound and music to join our Audio team and help our content creators bring their sound effects and music to life!
As a Senior Audio Engineer, you will be collaborating closely with our audio designers to incorporate their content throughout our gameplay systems and Monolith’s proprietary game engine. You will also help maintain, update, and integrate external audio libraries as the newest versions come online.
Come help us deliver a superhero experience as epic as Wonder Woman herself!
Write C++ code to build and maintain the audio features of our engine
Work closely with the audio team to design and implement new features
Work closely gameplay engineers to add audio into our gameplay systems
Help maintain our external audio library integration within our engine and systems
5+ years of professional experience in C++
Passion for game audio and a desire to help create immersive worlds
Experience working and debugging in a well-known IDE, such as Visual Studio or Rider
Generalist comfortable working on the full audio stack from content pipelines to gameplay hooks
Excellent communication, interpersonal, and organizational skills
The Nice to Haves
Experience with Audiokinetic, Wwise, or other audio middleware
Knowledge of audio signal processing
Experience helping maintain a live software product or game
Experience developing against console platforms (Xbox, PS, etc.)
Experience working in agile processes, such as Scrum
Warner Bros. Discovery embraces the opportunity to build a workforce that reflects the diversity of our society and the world around us. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.
If you’re a qualified candidate with a disability and you need a reasonable accommodation in order to apply for this position, please contact us at [email protected].