This job listing expired on Mar 5, 2021
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About the job

At Mojang, we create games, products and services to inspire creativity. We develop games with a strong community focus and put players first in everything we do. Our games are built for everyone, because we believe in demonstrating equality and not just talking about it.

As a Tech lead at Mojang, you will be part of our Dungeons team. The team consists of around 25 people, half of which are developers and the rest a mix of; designers, artists, audio designers, testers, build engineers and producers. We all collaborate closely within and across disciplines as well as with our partner studio in the U.K.

As a driving technical force within the organization, you will support your own and other teams adopt the correct technology and processes to drive the franchise forward. You will be responsible for architecting end-to-end workflows for your team, and to ensure this flow integrates smoothly within the wider organization when relevant, while keeping your own work running with quality and speed. As a senior lead, you aim to not only level up your own team, but also to support all other technical leads level up their own teams by sharing best-practices both in workflow and quality.

This includes

  • Act as principal architect for franchise initiatives
  • Hold technical talks for other leads about workflow methodologies, new technologies, or programming patterns
  • Act as a β€œgo-to” person with consideration to quality and delivery
  • Commit to franchise initiatives either for your own team or related teams

Requirements

  • Proficiency in C++
  • Proficient in one modern game engine (Unreal or Unity)
  • Have shipped multiple games
  • Experience working with successful cross-functional teams
  • Experience with agile methodologies and workflows
  • A willingness to take on a lead role

Studio location: Stockholm

Reports to: Technical director

Employment type: Fulltime