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MediaMonks

Game Designer XR

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MediaMonks
πŸ‡³πŸ‡± Hilversum

Description

Working closely with the XR Creative team, the XR Game Designer can translate a brief for AR and VR digital productions into a game concept, and document its systems to inform UX and UI designers, 2D/3D artists, and Unity developers.

As the guardian of the fun for every project, our Game Designer can communicate clearly with everyone and help the team make decisions about interaction and what features add the most enjoyment and delight to the user.

Comfortable with Unity development, the Game Designer creates quick and dirty prototypes as proof of concept and, once in production, can discuss with the developers the best way to implement the game systems, and is capable of independently tweak and lead playtesting to get the right Fun n Feel of the project.

MediaMonks XR works with brands to bring their stories to life in immersive experiences. We do not focus on publishing game titles, but on interactive narratives with game elements used in campaigns and activations. So we look for a designer at heart: someone that is enthusiastic about solving the different challenges of XR digital production meant for different audiences, brands, and devices.

Game Designer tasks

  • Assist the creative process with game ideas
  • Document game concepts and systems in GDDs, and overview their implementation with the dev team
  • Prototype game concepts during preproduction
  • Conduct playtesting sessions and advise on a resulting strategy to improve the game
  • Design the layout of levels and how the mechanics of the gameplay should look like, and direct the art team on how to bring them to life
  • Balance and tweak the gameplay

RequirementsYou are

  • An enthusiastic team player who can communicate in a clear and constructive way
  • Self-motivated and committed to the quality of your work, and go the extra mile to get things done, and done well
  • Well organised and capable of working in a dynamic environment with shifting priorities.
  • A designer at heart, who thrives when presented with interaction design puzzles to solve, even if the project is not a game