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Media Molecule

(Closed) Live Systems Designer

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Media Molecule
πŸ‡¬πŸ‡§ Guildford

We are looking for a talented Systems Designer to join our Design team creating the systems that underpin our live experiences in Dreams. With a passion for untangling gnarly systems into elegant and super usable designs, we want you to help translate the vision of Dreams into a top social and creative experience that can be used by everyone!

You will be working with an empowered team who inspires and challenges one another in a respectful and safe environment to achieve maximum results. We are looking for someone to collaborate with and complement our design team to continuously push the boundaries of Dreams and how our community engages with it.

This is an exciting time to be joining Dreams as we’re only just beginning our journey and are growing the team to match our ambitious vision.

Your Responsibilities...

  • As a systems design expert, you will work across many of Dreams’ live service
    systems, including social, metagame and functional game systems to support and
    encourage our growing user base of both players and creators
  • Collaborating closely with producers, engineers and UX experts, you will design
    systems that bring players & creators together in a fun and positive way; and that
    keep them returning week after week
  • With an eye for detail, you will identify problems early and offer solutions, whilst
    always representing the needs of the end user
  • Working with analytics, you will hone and balance the experience according to
    telemetry for maximum engagement and positive community sentiment
  • You will document and communicate changes as necessary in a clear and
    concise way
  • You will put forward innovative ideas to improve existing systems or suggest new
    ones based on user trends and research in collaboration with the design and
    production teams

You will have...

  • A deep level of understanding and passion for working with game systems, from
    social to metagame to UX
  • Shipped or worked on at least one AAA game with full development cycle
    experience, from pitching to prototyping, to launch and beyond. Experience of
    working on a live game is a plus
  • Be used to working in multi-disciplinary game teams and happy to get stuck in at
    all levels
  • Ability to adapt your working style, whether it’s working closely with production to
    identify dependencies and scheduling of work or iterating and solving problems
    creatively and effectively with our developers.
  • Proactively keep up-to-date with the leading game systems and features in the
    games industry
  • The ability to self- motivate and thrive in an agile environment
  • A knack for seeing opportunities to re-use existing systems for different purposes
    and a curiosity to understand and demystify systems generally
  • We value ideas & creativity! You will have the opportunity to put your concepts into
    the game and test them out with our active community in our live game

This is a broad role that will appeal to problem solvers who enjoy thinking about
psychology, metagame, UX and social systems designs as well as the ability to
communicate brilliantly with both producers and engineers.

Apply Now
This job has been closed. Either the position has been filled or it is no longer active.