This job listing expired on Oct 12, 2021
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We’re looking for talented level/world designers/creators to create Online Multiplayer environments in Dreams.

We’re looking for a mid-level/senior designer with online, multiplayer or co-op experience to be part of an award winning team to design and build multiplayer environments and gameplay in Dreams.

Requirements

  • Previous experience working on shipped titles with a significant online focus OR you are an active creator with significant experience publishing complete game experiences within the Dreamiverse.
  • Experience with 3D world and level building tools (e.g. Dreams/Unity/Unreal)
  • Strong knowledge of both conceptual and practical aspects of game, level and world design
  • Significant level and open world design and creation experience
  • Accountability for all documentation, development and bug fixing of levels and open spaces.
  • The ability to collaborate within a small team and openness to feedback.
  • Demonstrable experience with the iterative development process.
  • A strong interest in designing and creating online social games for a broad audience
  • A proactive and self motivated approach, ability to concisely and coherently prototype and pitch your own design ideas to the team and iterate based on feedback.
  • A proven ability to receive and prioritise feedback from a variety of sources.
  • An ability to independently and pre-emptively identify and address issues with your work.

Advantageous

  • Have experience with Dreams as a game creation tool
  • Understanding of systems design; variety of online multiplayer game modes, player progression, balancing, leveling, end game design, etc.
  • A technical background in scripting or programming would be beneficial
  • Experience building gameplay environments that support multiple gameplay systems.
  • Have developed or supported online gaming communities or titles

This is a permanent position.

Before you apply

People of all backgrounds, experiences, abilities and perspectives are encouraged to apply. Media Molecule is committed to creating an inclusive and safe work environment that reflects the diversity of the world around us. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

Tips for getting hired!

Words are not enough! We need to see what you make: a portfolio, showreel, demo…send us a curated selection of your work that shows just the pieces you’re most proud of. Don’t be afraid to show us your personal work alongside your professional projects… just make sure we have your best creations to look at. We’re certainly excited to see portfolios made in Dreams as well.

Be yourself. We are a studio that encourages our team think creatively, to play with new technology and jam on individual ideas. We love seeing the personality of everyone at Media Molecule reflected in Dreams and so it’s YOU and YOUR STYLE that we are interested in learning about.

Embrace collaboration. Dreams is a very collaborative project and Media Molecule loves a game jam, so we need team members that can work well together – sometimes across departments that don’t traditionally overlap. Maybe you already work on a team, or manage a guild or play in a band – we’d love to hear how you get on collaborating with others.

Go for it. Media Molecule is filled with people with all sorts of previous experiences – straight from university, from jobs outside the industry, from AAA studios and indie ones, etc. We are after people who fit the roles we are hiring for not a specific number of years in the industry. Some roles benefit from certain experience, of course, but otherwise we are very open. We make creative games, and creativity is something we all enjoy. If you are interested then please apply – and don’t forget that portfolio!

What you get

On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, a personal development fund, being a name and not a number, free lunches, organic fruit, and really comfy chairs. Our main studio is based in Guildford, and we now also have a small office in Brighton.

If the all of those job requirements seem to be describing you, and you like the sound of working at Media Molecule, then you should apply at once!