This job listing expired on Apr 20, 2024
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ABOUT US:

Maze Theory is pushing the boundaries of interactive and immersive character-based story telling within VR. With our unique relationship with Oculus, we have access to some astonishing TV & film IP, whilst forging our own way with compelling in-house titles. With a management team of industry legends, working on established properties such as Peaky Blinders and Dr Who, Maze Theory is a really exciting place to be!

We now have an exciting opportunity for a tools developer to join the Peaky Blinders team.

ABOUT YOU:

You will work remotely, alongside the rest of the team, working closely with programmers, artists, designers and technical artists. As an experienced tools developer, you will have a strong grasp of game asset production, the creative production process and asset pipelines between art software and game engine.

EXPERIENCE:

  • Artist-friendly tools development experience, with clear and intuitive UI
  • Proven development experience with Python and C#
  • Maya and Unity experience preferable
  • Experience with version control software, particularly Perforce
  • Jenkins, CI and Unity Build Server experience a bonus
  • Excellent problem-solving and communication skills
  • Knowledge and understanding of art production pipelines
  • Understanding of best practice through all phases of software production
  • Ability to manage your own time and work proactively

RESPONSIBILITIES:

  • Create and maintain robust, clear and well documented software tools
  • Liaise with staff of all disciplines, to create the best and most intuitive tools possible
  • Time/Task management & logging your progress against milestones
  • Problem solving

BENEFITS:

  • Competitive salary
  • Project and company bonuses
  • Unlimited holidays
  • Share options and more