ABOUT US:
Maze Theory is pushing the boundaries of interactive and immersive character-based story telling within VR. With our unique relationship with Oculus, we have access to some astonishing TV & film IP, whilst forging our own way with compelling in-house titles. With a management team of industry legends, working on established properties such as Peaky Blinders and Dr Who, Maze Theory is a really exciting place to be!
We now have an exciting opportunity for a tools developer to join the Peaky Blinders team.
ABOUT YOU:
You will work remotely, alongside the rest of the team, working closely with programmers, artists, designers and technical artists. As an experienced tools developer, you will have a strong grasp of game asset production, the creative production process and asset pipelines between art software and game engine.
EXPERIENCE:
- Artist-friendly tools development experience, with clear and intuitive UI
- Proven development experience with Python and C#
- Maya and Unity experience preferable
- Experience with version control software, particularly Perforce
- Jenkins, CI and Unity Build Server experience a bonus
- Excellent problem-solving and communication skills
- Knowledge and understanding of art production pipelines
- Understanding of best practice through all phases of software production
- Ability to manage your own time and work proactively
RESPONSIBILITIES:
- Create and maintain robust, clear and well documented software tools
- Liaise with staff of all disciplines, to create the best and most intuitive tools possible
- Time/Task management & logging your progress against milestones
- Problem solving
BENEFITS:
- Competitive salary
- Project and company bonuses
- Unlimited holidays
- Share options and more