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Technical Artist Generalist

Job Summary

Maxis is looking for a Technical Artist Generalist. We have projects in both production and pre-production phases, and we are looking for talented teammates to collaborate with to bring our characters & worlds to life. If you are passionate about bringing the latest trends in technology to bear against your craft, and collaborating with others to develop best in class experiences for new and existing IPs …come join our team.

Responsibilities and Duties

  • Collaborate with Technical & Art Directors, Engineers, and Art Discipline Leads to develop industry leading content pipelines.

  • Work with other TAs to develop tools and workflows to empower world building, character, & animation artists to craft best in class content.

  • Help develop and maintain pipelines supporting large libraries of game art content in live service ecosystems.

  • Firefight production issues, investigating hot issues and resolving roadblocks.

  • Collaborate with TA partners across EA to develop and share pipelines and best practices.

  • Keep up with the latest trends and technical tools for developing content and inspire others through knowledge sharing.

Qualifications and Skills

  • 2+ years of Tech Art experience using Maya for video game production.

  • Proficiency with Maya and other content creation apps.

  • Proficiency in Python & Mel (other languages a plus.)

  • Experience writing tools to aid artist workflows (Character, Animation, or Modeling).

  • Ability to collaborate and communicate effectively across multiple disciplines to achieve team technical objectives.

  • Ability to create solid documentation for authored pipelines and workflows.

  • Experience in Perforce or other version control software.

  • Familiarity with Shotgun, Jira or other bug tracking and project management software.

Bonus Qualifications

  • Experience developing for PC and other platforms (Mobile, Console).

  • Experience developing for Unreal Editor.

  • Machine learning experience.

  • Aptitude with keyframe animation & motion capture data.

  • Shader authoring in HLSL, GLSL or other app specific shader networks.

  • Understanding of lighting & PBR workflows.

  • Substance Designer & Painter workflows.

  • Houdini procedural workflow experience.

  • Background in art: photography, painting, concept, animation, etc.

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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