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Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

In this role you will be part of the Project Rene team building out the next generation game and creative platform. Project Rene is a Mobile + HD cross-platform that allows players to play The Sims alone or with friends, without barriers, for the first time ever. Explore the dramatic lives of your Sims in the most accessible, dynamic Simulation to date. Players can create characters, customize furniture, design apartments, and more using accessible tools. We're excited you're interested to learn more about how you can join our team and dream big.

Your role as a multiplayer game designer will be to design and implement multiplayer game modes and social features, including systems and features across simulation and creative tools in service of multiplayer experiences. You will work with cross-discipline groups toward a common defined vision and support these efforts through design documentation and hands-on implementation.

You enjoy brainstorming just as much as building. You’re inspired by the challenge of reimagining what playing together is and are invigorated by figuring out how to make it real and put it into the player's hands.

You will be reporting to the Development Director.

Responsibilities

  • Advocate and maintain the vision of the project set by the Game Design Leadership and Multiplayer Design Director.

  • Design and own major multiplayer systems, mechanics, and content from concept through implementation and live service.

  • Determine experience goals for owned features and take a hands-on approach to implementing and tuning your features to meet those goals.

  • Establish and promote implementation best practices across the design team.

  • Become an expert on Maxis' proprietary game development tools to implement your designs, tune, and bug fix.

  • Partner with Experience Design to make complex gameplay systems into easy to understand and delightful experiences for players.

  • Become an expert on the game and our target audience, drawing from data, research, and playtesting to make and defend design decisions.

  • Balance future proofing and an iterative approach to create scalable but flexible designs.

  • Partner with Development Directors to track tasks, identify risk, and clarify changes in design work.

Qualifications

  • Senior Level: At least 7 years of game design experience.

  • Experience in designing multiplayer gameplay for PC, console, mobile, and live service games.

  • Implemented designs in past games using scripts, blueprints, or in an editor.

  • Excellent creative, analytical, and systems design skills with an ability to write detailed design documentation throughout a project life cycle.

  • Expertise in game development tools and engines.

  • Experience designing and creating requirements for proprietary tools.

  • Experience translating single player gameplay into multiplayer experiences.

  • Comfortable with multiple stages of prototyping and development, from pre-production through live service.

Desirable Skills

  • Experience in Unreal.

  • Technical Design, scripting, modding, or engineering background.

  • Worked on a AAA HD title in a multiplayer-focused role.

  • Experience in LiveOps environment.

  • Experience in an Agile environment.

  • Enthusiasm and deep interest in multiplayer and social gameplay.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $113,300 - $171,700

  • New York (depending on location e.g. Manhattan vs. Buffalo): º $111,500 - $171,700

  • Jersey City, NJ : º $126,700 - $171,700

  • Colorado (depending on location e.g. Denver vs. Colorado Springs): º $111,500 - $144,000

  • Washington (depending on location e.g. Seattle vs. Spokane): º $111,500 - $157,300

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.