This job listing expired on Apr 6, 2022
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Term: 1 year contract

Locations: Remote eligible for most states in the US and Canada

At Maxis, we thrive on outrageous thinking. It's the fuel that inspires the best games in the world. We're creators and great storytellers. Our mission is not just about amazing our peers – it's about amazing our fans. Taking risks. Working with each other. Daring to dream big. Together, we can improve the way millions play every day.

Maxis is looking for a talented individual to join our creative team and help establish the look for our architecture, furniture, machinery, vehicles, and vegetation. You will work in a fast-paced development environment and collaborate with cross-disciplinary teams using development processes and best practices of a major game studio. You will use your modeling experience to produce high quality art with consistency and efficiency in a highly collaborative environment.

You will report to one of the Maxis Development Directors within the studio.

Key Responsibilities:

  • Create content to support project prototyping
  • Create models and textures that meet project quality standards with guidance from senior modelers and art direction to establish visual targets
  • Work with multiple development disciplines, including non-art specific groups to improve assets.
  • Write documentation and communicate project requirements to onboarding artists
  • Adapt process to suit the technical and artistic needs of the project

Qualifications:

  • Minimum of 5 years of production experience as an object modeler
  • At least one shipped title in the role of modeling or equivalent on current-generation console, PC, or mobile
  • Strongly proficient in industry standard software like Maya, ZBrush, Substance Painter/Designer and Photoshop
  • A solid understanding of PBR fundamentals
  • Understanding of composition, materials, color, and lighting
  • An understanding of balancing art quality and performance optimizations
  • Clear, concise and transparent communicator - both written and verbal
  • A self-motivated team player with a positive attitude and strong work ethic
  • Solid time management skills with the ability to function self-sufficiently and implement quickly

Nice to have:

  • Technical skills with experience implementing assets in Unreal Engine 4
  • Knowledge of environment lighting, asset creation, and materials within UE4
  • Knowledge in procedural asset creation process
  • Digitally sculpt/model and texture with a stylized look

You must submit a portfolio illustrating examples of 3D hard surface/soft surface modeling and texturing skills to be considered for this role.

About EA

At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and new parent leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.