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Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be. Read on to see how you can join our team and dream big.

Summary

Maxis is looking for an engineer that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will work with multiple designers and simulation engineers prototyping and shipping different features that expand the gameplay possibilities of Sims games. Most of the work will be done in Unreal Engine, both in C++ and blueprints.

As a Gameplay 'Simulation' Engineer for a game at Maxis, you will report to a Development Director and will:

  • Work with designers, producers, artists, and other core and backend engineers to build a framework that brings designs to life.

  • Implement a data-driven simulation system to author player facing behaviors in C++.

  • Build creative aspects of real life within a simulation game (e.g. socialization, careers, weather, and unique characters).

  • Author technical design documents detailing software requirements.

  • Build unique content for a game that supports a large demographic of simulation player patterns.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor/Master's degree in Computer Science, Computer Engineering or related field.

  • 5+ year experience in a hands-on development role.

  • Demonstrate technical abilities with large projects implemented in C++.

  • Experience building and shipping AAA games in Unreal engine.

  • Previous engineering experience overseeing major systems in code bases.

  • Experience and willingness to create multiple short-lived prototypes.

  • Experience developing for large-scale live products. Products that always update to provide higher quality, and feature set to expand the possibilities in the game.

  • Experience building features and tools for games (or applications) that support a collaborative User Generated Content community.

  • Experience working in collaborative environments with many-sided roles beyond engineering like design, production, art and product management.

  • Experience optimizing performance and memory of real-time applications (like games).

  • Experience with Windows platform and development tools.

Pluses

  • Experience developing for both PC and Mobile platform games.

  • Demonstrate experience working in large data-driven games or applications.

  • Experience developing engineers in different projects.

  • Experience with Machine Learning techniques applied in the games domain.

  • Experience with shipping games built in Unity engine.

  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.

About EA We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers. We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more. Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.