We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
Welcome to Maxis, home to tinkerers, craftspeople, and storytellers. Our mission is to inspire everyone to make a better world through creative play. As the developer of the Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but aim to build a world as it could be. Read on to see how you can join our team and dream big.
You will report to a Development Manager. As a Client Software Engineer on The Sims, you will work on our client systems within the game. The work will range from rapid prototyping to production development. Most of the work will be done in C++.
Use C++ to implement client features and systems.
Extend existing client systems and create new ones.
Work with designers, producers, content creators and other engineers to develop game features.
Write technical design documents detailing software requirements.
Write code with performance and memory usage in mind.
Debug code to document and fix bugs.
You can cater your messaging based on audience and with diverse teams.
Qualifications: Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
Bachelor'/Master's degree in Computer Science, Software Engineering or related field.
5+ years' experience in a hands-on development role.
Working knowledge of modern C++.
Experience implementing complex game subsystems.
Experience with graphics libraries (DirectX/OpenGL/Metal) suggested.
An understanding of geometry, linear algebra, calculus, and physics as they pertain to transformations and motions in 3D space.
Desktop development experience.
Experience with Windows platform and development tools (e.g. Visual Studio or other programming IDEs).
Skills debugging complex applications.
Experience optimizing existing game code to be more performant.
Mac development experience.
Console development experience.
Knowledge of Python, C#, or familiarity with WPF.
Demonstrate experience working in large data-driven games or applications.
Experience developing for large-scale live products.
Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.
Familiarity with The Sims games on PC/Mac/consoles
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento):
$130,250 - $199,400
New York (depending on location e.g. Manhattan vs. Buffalo):
$120,450 - $199,400
Jersey City, NJ:
$147,400 - $199,400
Colorado (depending on location e.g. Denver vs. Colorado Springs):
$120,450 - $161,750
Washington (depending on location e.g. Seattle vs. Spokane):
$120,450 - $188,600
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.