This job listing expired on Jun 25, 2021
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Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Maxis

At Maxis, we excel at outrageous thinking. It's the fuel that inspires the best games in the world. We're trailblazers and great storytellers. But it's not just about amazing your peers – it's about amazing yourself and our fans. Take risks. Work with dazzling minds and dare to dream big. Together, we can change the way millions play every day. The Sims 4 has an extremely unique player base, with 60% of our audience being women between the ages of 18-24. We are looking for someone with deep insights on how to create the best experience for our players.

High-level

You will report to a Development Director. An Audio Engineer, you will work on audio-related tasks within the game. The work ranges from setting technical requirements to production development and creation of custom audio tools. Most of the work will be done with Wwise and Unreal authoring environments, some tasks to be performed in Unreal Engine Blueprints or C++. Production platforms include desktops, mobiles, and consoles. Possible interactions with projects using other engines or development environments.

Role Requirements

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Working knowledge of audio engineering
  • Experience with principles of 3D audio
  • Understanding of game design
  • Understanding of impact of 3D geometry and art assets on audio
  • Understanding of proceduralized animation system as related to audio possibilities
  • Experience with Wwise workflow
  • Experience with Unreal Engine
  • 5 years of working C++ experience, knowledge of modern C++ concepts
  • Experience with performance measurement tools
  • Experience with complex system design
  • Ability and experience documenting specifications
  • Experience with mobile and console platforms is suggested
  • Knowledge of machine learning techniques is suggested

Role Expectations - Promote development of the following:

  • Custom Wwise software development
  • Audio content conventions
  • Audio content pipelines
  • Integrate audio pipelines into the project build systems
  • Audio performance
  • Cross platform asset scaling
  • Audio DSP as related to Wwise and other audio engines
  • Design and implement listener models
  • Design and implement occlusion/obstruction models
  • Animation driven audio systems and Audio-driven animation systems
  • Environmental and ambient audio models
  • Procedural audio
  • Lip syncing systems
  • Audio models related to visual effects systems
  • Interactive music and adaptive music systems
  • UI connected audio
  • Audio accessibility features
  • Support for user submitted content and related concerns
  • Use machine learning in audio content and runtime
  • Coordinate with other disciplines to support audio tech development
  • Inter-project technology sharing
  • Troubleshoot audio-related issues
  • Document audio technology
  • Specify requirements for audio and audio-related tools

The Audio Engineer will manage features on all stages from prototype to production; also expected to be a contact point with the central audio team or teams. The Audio Engineer will understand interdependencies between audio and a variety of other disciplines (Ex - Art/Animation) and work collaboratively towards developing solutions that harmonize their needs.

About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.