This job listing expired on Jun 25, 2020
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You’re an artist with a proven track record. In addition to contemporary game art, you’re versed in a broad spectrum of art subjects, e.g. art history, painting, sculpture, architecture, animation etc. You know how to effectively

communicate your ideas and visual concepts to a team of artists and keep a project’s vision coherent. You also like

to get your hands dirty yourself, taking active part in the development process whenever possible.

Requirements:

  • Several published pieces of art or media content
  • Experience working on a published game
  • Strong portfolio of concept art or art assets across a range of styles
  • Experience with developing and maintaining art production pipelines and leading a team to adhere to it
  • Technical mindset with experience of implementing assets in 3D engines
  • Excellent verbal and written communication skills - able to and comfortable with giving lots of feedback on aesthetic, design and technical considerations
  • Ability to work in and manage a small team: self-reliant, organized, prioritization
  • Motivates and inspires others to generate new ideas

Plus:

  • Some experience with 3D engines such as Unity, Unreal or Godot
  • Shader development proficiency
  • Rigging and animation experience
  • Programming knowledge

What you would be doin

Your job is to lead our art team in both conception and production of art style and assets. You’re responsible for keeping the creative vision coherent and on terms with the production realities.

You’ll work with the creative director to define the visual style of several of our projects. You’ll be researching and developing a look and style for the 2D Assets, the 3D environments, the User Interface, VFX and all other visual aspects of the games. For this, you’ll be drawing lots of sketches for game concepts, concept art for look development and 2D assets, but also help out with 3D asset production. You’re responsible for the look of our projects, so you’ll also create a lot of presentation and marketing materials for pitches and design documents.

You’ll also work with the programmers to develop efficient art pipelines and with the producers to make sure that our time estimates are kept realistic and efficient.

In regular staff meetings, you’ll give feedback on the work of the other artists, reviewing their pipelines and techniques and help them create their best works possible. You are a mentor to them, a role model and a catalyst, creating an enthusiastic atmosphere to drive creativity.

Perks & Benefits

  • Competitive Salary
  • 30 days of paid vacation days per year
  • Flexible work hours at the office
  • Flexibility to work from home on a regular basis
  • Paid public transport ticket for Cologne Area
  • Budget for training and education
  • Game Jam during office hours twice a year
  • Regular team events
  • Possible discounts for gyms

Why work with us

We’re in this industry to work on challenging tasks in an exciting environment, together with people who could be – and often are - our friends. We want to ensure that everyone feels comfortable and respected so they have space and time to grow. To work with us means to join a kind and generally lighthearted environment and always be confronted with new and exciting tasks to tackle. Our sometimes silly and giddy internal atmosphere is contrasted by our professional attitude towards clients and the dutiful delivery of contract work – it reflects the duality of our studio: games and contract work. We can state without exaggeration that we’re pretty good at what we do. We still make mistakes every day and never stop learning, but we always strive to be fair and respectful towards our peers. If you fit that mold, you should join us!

About us: Massive Miniteam

Massive Miniteam is an award-winning Indie Game Studio in a cozy loft right next to Cologne. We’re creating

unique games and experiences that hit the sweet spot between art and entertainment. We also highly value diversity and the mental health and stability of our employees.

Games:

Our first own title is SPITLINGS – a Hardcore Arcade Game for 1 – 4 players. It was published by HandyGames and released in 02/2020 on Google Stadia. We’re proud to say we were the first game made in Unity to release on the platform. The game will soon be released for PC, PS4, Xbox One and Nintendo Switch as well. We also have several other prototypes in development and in our backlog that we haven’t publicly announced yet.

Contract Work:

Apart from working on games, we also pursue a variety of contract work in the realm of AR / VR and E-Learning, to ensure long term stable financial backing and independence for our own game development.

Write us!

If you think you’d be a good fit for us, we’d be happy to take a look at your application! Please include:

  • Brief cover letter, including earliest start date and desired salary
  • CV
  • Link to portfolio