This job listing expired on Mar 6, 2021
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Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.

As a Systems Game Designer at Massive you’ll create rich and accessible mechanics, ensuring they’re balanced and fun for the player. You’ll collaborate with a specialized team of senior designers and multiple other disciplines, namely; GPP, Level Design and UI/UX Designers.

This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.


Responsibilities

  • Designing features, implementing in-engine and iterating on to release quality;
  • Collaborating with multi-disciplined developers, guiding and supporting content creators who are working with your systems;
  • Setting up, implementing, and continually tweaking/iterating on game mechanics, using tools you’ll be responsible for helping shape;
  • You will be part of maintaining and evolving the overall gameplay vision together with the Game Director, Lead Game Designer, and the rest of the Design team;
  • Mentoring junior colleagues and peer-reviewing the work of your colleagues.

Qualifications

You're passionate about games, game-dev, and the craft of game design. You're proactive and offer creative solutions in the pursuit of your clearly defined goals. You're comfortable working within a multidisciplinary team, contributing with your expertise to achieve the highest quality possible. You have high standards in everything you do, and a devotion to creating the best possible player experience.

Besides the above we’re looking for someone aligned with our core values and the following skills and experience:

  • Proven experience working with Game Systems in a story-driven open-world game;
  • Several years’ experience with full AAA game development cycles, having helped ship multiple major titles;
  • Experience collaborating with multidisciplined developers, from GPP’s to Level Designers and UI/UX Designers;
  • As a Senior you have experience driving key feature development;
  • Knowledge of an iterative development process and rapid prototyping;
  • Knowledge of node-based tools/engines and/or programming/scripting abilities are highly valued.