# Senior Technical Artist

## Details

- **Company:** [Makeshift Software](https://hitmarker.net/companies/makeshift-software.md)
- **Location:** Columbus, Ohio, USA
- **Contract type:** Full Time
- **Level:** Senior \(5+ years\)
- **Salary:** $145000 - $150000 / year
- **Tags:** Technical Art, Unity, Game Development, Technical Engineering
- **Posted:** 2026-09-07
- **Apply:** [View and apply on Hitmarker](https://hitmarker.net/jobs/makeshift-software-senior-technical-artist-4718509)

## Description

**Makeshift Software Inc.** | Remote (3–6 months) → Hybrid On-Site | **Full-Time**

### About Hexborn

[**Hexborn** ](https://store.steampowered.com/app/3770540/Hexborn/)is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.


The demo is live now on [Steam.](https://store.steampowered.com/app/4810690/Hexborn_Demo/)


We're a small, focused team building something visually distinct — moody, atmospheric, and combat-driven — and we need an engineer who can make our arcane VFX and lighting hit as hard as our combat feels.

### The Role

We're looking for an experienced Graphics Engineer to own shader development, visual effects, and GPU performance for [**Hexborn**](https://store.steampowered.com/app/3770540/Hexborn/). 

You'll be building the arcane spell effects, environmental atmosphere, and combat VFX that define the game's dark fantasy identity — while making sure all of it runs cleanly across our target hardware.

This is a hands-on, high-ownership role.

You won't just be implementing effects from a spec — you'll be shaping how magic, corruption, and combat *look and feel* in **Hexborn**, and profiling relentlessly to keep frame times honest as the scope of raids and dungeons grows.

### What You'll Do

- Design and implement shaders in **Shader Graph** for character effects, arcane magic, environmental corruption (Graveglass Blight), and combat feedback
- Create and iterate on **VFX** for spells, hits, area effects, and large-scale raid encounters
- Profile and optimize GPU performance using the **Unity Profiler**, identifying and resolving bottlenecks across shading, overdraw, and draw calls
- Collaborate closely with combat designers, artists, and animators to translate creative direction into performant, production-ready effects
- Help establish and maintain rendering standards and shader guidelines as the team scales

### Perks &amp; Tools

- **OptiTrack Prime 41** motion capture system
- **Faceware Mark IV** mocap helmets for facial performance capture
- Industry-grade workstation, built to spec: [see our standard build](https://pcpartpicker.com/user/Copywright/saved/sFc7pg)
- Remote-first for the first 3–6 months, transitioning to hybrid on-site thereafter

### Work Arrangement

We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.

[Makeshift Software Inc](https://makeshift.software)*. is the developer and publisher of Hexborn.*
